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Skills de Super novice

Sword Mastery Pasivo
Descripción Target
Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Max. lvl: 10
-
Nivel ATK añadido
1 +4 ATK
2 +8 ATK
3 +12 ATK
4 +16 ATK
5 +20 ATK
6 +24 ATK
7 +28 ATK
8 +32 ATK
9 +36 ATK
10 +40 ATK
Increase HP Recovery
Descripción

Required For: Concentration (L1 Lord Knight), Relax (L10 Lord Knight)
Max Level: 10
Type: Passive
Effect: Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
[LV 1] Every 10 secs/HP +5
[LV 2] Every 10 secs/HP +10
[LV 3] Every 10 secs/HP +15
[LV 4] Every 10 secs/HP +20
[LV 5] Every 10 secs/HP +25
[LV 6] Every 10 secs/HP +30
[LV 7] Every 10 secs/HP +35
[LV 8] Every 10 secs/HP +40
[LV 9] Every 10 secs/HP +45
[LV 10] Every 10 secs/HP +50
KRO Name: Increase Recuperative Power

Bash
Descripción

Required For: Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
[LV 1] ATK 130%
[LV 2] ATK 160%
[LV 3] ATK 190%
[LV 4] ATK 220%
[LV 5] ATK 250%
[LV 6] ATK 280%
[LV 7] ATK 310%
[LV 8] ATK 340%
[LV 9] ATK 370%
[LV 10] ATK 400%

Provoke
Descripción

Required For: Endure (L5), Parry (L5 Lord Knight), Relax (L5 Lord Knight).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 3 + SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 30 sec
Effect: Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead and Boss monsters are not affected.
[LV 1] 53% Success, Target Attack +5%, Defense -10%
[LV 2] 56% Success, Target Attack +8%, Defense -15%
[LV 3] 59% Success, Target Attack +11%, Defense -20%
[LV 4] 62% Success, Target Attack +14%, Defense -25%
[LV 5] 65% Success, Target Attack +17%, Defense -30%
[LV 6] 68% Success, Target Attack +20%, Defense -35%
[LV 7] 71% Success, Target Attack +23%, Defense -40%
[LV 8] 74% Success, Target Attack +26%, Defense -45%
[LV 9] 77% Success, Target Attack +29%, Defense -50%
[LV 10] 80% Success, Target Attack +32%, Defense -55%

Magnum Break
Descripción

Required For: Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
Max Level: 10
Type: Offensive
SP Cost: 30
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: None, 2 sec for the next Magnum Break
Duration: Instant
Effect: 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.

[LV 1] ATK 120%, +10 HIT
[LV 2] ATK 140%, +20 HIT
[LV 3] ATK 160%, +30 HIT
[LV 4] ATK 180%, +40 HIT
[LV 5] ATK 200%, +50 HIT
[LV 6] ATK 220%, +60 HIT
[LV 7] ATK 240%, +70 HIT
[LV 8] ATK 260%, +80 HIT
[LV 9] ATK 280%, +90 HIT
[LV 10] ATK 300%, +100 HIT

Endure
Descripción

Required For: Peco Peco Ride (L1 Knight/Crusader), Relax (L3 Lord Knight), Martyr's Reckoning (L1 Paladin), Gloria Domini (L5 Paladin).
Max Level: 10
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None, see below
Duration: 7 + (3*SkillLV) sec
Effect: Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.

[LV 1] Lasts for 10secs
[LV 2] Lasts for 13secs
[LV 3] Lasts for 16secs
[LV 4] Lasts for 19secs
[LV 5] Lasts for 22secs
[LV 6] Lasts for 25secs
[LV 7] Lasts for 28secs
[LV 8] Lasts for 31secs
[LV 9] Lasts for 34secs
[LV 10] Lasts for 37secs

Increase SP Recovery
Descripción

Required For: Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Stave Crasher (L1 High Wizard), Mind Breaker (L3 Scholar), Indulge (L1 Scholar).
Max Level: 10
Type: Passive
Effect: Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
[LV 1] +3SP/10sec,items +2%
[LV 2] +6SP/10sec,items +4%
[LV 3] +9SP/10sec,items +6%
[LV 4] +12SP/10sec,items +8%
[LV 5] +15SP/10sec,items +10%
[LV 6] +18SP/10sec,items +12%
[LV 7] +21SP/10sec,items +14%
[LV 8] +24SP/10sec,items +16%
[LV 9] +27SP/10sec,items +18%
[LV 10] +30SP/10sec,items +20%
KRO Name: Increase Spiritual Power

Sight
Descripción

Required For: Fire Wall, Sightrasher (Wizard)
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 10 sec
Effect: Nullifies the Hide, Stalk and Cloaking effects within range.

Napalm Beat
Descripción

Required For: Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
Max Level: 10
Type: Offensive
SP Cost: L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP
Target: 1
Range: 9 cells
Cast Time: 1 sec
Cool Down: L1-3 1 sec, L4-5 0.9 sec, L6-7 0.8 sec, L8 0.7 sec, L9 0.6 sec, L10 0.5 sec
Duration: Instant
Effect: Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
[LV 1] 80% MATK Damage
[LV 2] 90% MATK Damage
[LV 3] 100% MATK Damage
[LV 4] 110% MATK Damage
[LV 5] 120% MATK Damage
[LV 6] 130% MATK Damage
[LV 7] 140% MATK Damage
[LV 8] 150% MATK Damage
[LV 9] 160% MATK Damage
[LV 10] 170% MATK Damage

Safety Wall
Descripción

Required For: Magnus Exorcismus (Priest L1)
Max Level: 10
Type: Active
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 cell
Range: 9 cells
Cast Time: (4.5 - 0.5*SkillLV) sec, minimum: 1 sec
Cool Down: None
Duration: 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Catalyst: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.

[LV 1] 2 Protected Hits
[LV 2] 3 Protected Hits
[LV 3] 4 Protected Hits
[LV 4] 5 Protected Hits
[LV 5] 6 Protected Hits
[LV 6] 7 Protected Hits
[LV 7] 8 Protected Hits
[LV 8] 9 Protected Hits
[LV 9] 10 Protected Hitst
[LV 10] 11 Protected Hits

Soul Strike
Descripción

Required For: Safety Wall (L5), Soul Drain (L7 High Wizard)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.5 sec
Cool Down: [1.0 + 0.2*(SkillLV/2 rounded up)] sec for odd LVs and [0.8 + 0.2*(SkillLV/2)] sec for even LVs
Duration: Instant
Effect: Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead Monsters.
[LV 1] 1 Spirit
[LV 2] 1 Spirit fast cast
[LV 3] 2 Spirits
[LV 4] 2 Spirits fast cast
[LV 5] 3 Spirits
[LV 6] 3 Spirits fast cast
[LV 7] 4 Spirits
[LV 8] 4 Spirits fast cast
[LV 9] 5 Spirits
[LV 10] 5 Spirits fast cast

Cold Bolt
Descripción

Required For: Frost Diver (L5), Water Ball (L1 Wizard), Endow Tsunami (L1 Sage)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.

Frost Diver
Descripción

Required For: Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
Max Level: 10
Type: Offensive
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.8 sec
Cool Down: 1.5 sec
Duration: 3*SkillLV sec
Effect: Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.

[LV 1] 38% Success / 110% MATK 25 SP
[LV 2] 41% Success / 120% MATK 24 SP
[LV 3] 44% Success / 130% MATK 23 SP
[LV 4] 47% Success / 140% MATK 22 SP
[LV 5] 50% Success / 150% MATK 21 SP
[LV 6] 53% Success / 160% MATK 20 SP
[LV 7] 56% Success / 170% MATK 19 SP
[LV 8] 59% Success / 180% MATK 18 SP
[LV 9] 62% Success / 190% MATK 17 SP
[LV 10] 65% Success / 200% MATK 16 SP

Stone Curse
Descripción

Required For: Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Endow Quake (L1 Sage)
Max Level: 10
Type: Active
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 1 sec
Cool Down: None
Duration: 9 + SkillLV sec
Catalyst: 1 Red Gemstone
Effect: Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. From LV 6 on it no longer uses up a Gemstone if it fails.

[LV 1] 24% Success Chance 25 SP
[LV 2] 28% Success Chance 24 SP
[LV 3] 32% Success Chance 23 SP
[LV 4] 36% Success Chance 22 SP
[LV 5] 40% Success Chance 21 SP
[LV 6] 44% Success Chance 20 SP
[LV 7] 48% Success Chance 19 SP
[LV 8] 52% Success Chance 18 SP
[LV 9] 56% Success Chance 17 SP
[LV 10] 60% Success Chance 16 SP

Fire Ball
Descripción

Required For: Fire Wall (L5).
Max Level: 10
Type: Offensive
SP Cost: 25
Target: 1 Enemy
Range: 9 cells
Cast Time: LV 1-5 1.5 sec, LV 6-10 1 sec
Cool Down: 1.5 sec, LV 6-10 1 sec
Duration: Instant
Effect: Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
[LV 1] 80% MATK
[LV 2] 90% MATK
[LV 3] 100% MATK
[LV 4] 110% MATK
[LV 5] 120% MATK
[LV 6] 130% MATK
[LV 7] 140% MATK
[LV 8] 150% MATK
[LV 9] 160% MATK
[LV 10] 170% MATK

Fire Wall
Descripción

Required For: Fire Pillar (L1 Wizard)
Max Level: 10
Type: Active
SP Cost: 40
Target: 1 cell
Range: 9 cells
Cast Time: (2.15 - 0.15*SkillLV) sec
Cool Down: None
Duration: (4 + SkillLV) sec
Effect: Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
[LV 1] 5 Hits, 5 sec
[LV 2] 6 Hits, 6 sec
[LV 3] 7 Hits, 7 sec
[LV 4] 8 Hits, 8 sec
[LV 5] 9 Hits, 9 sec
[LV 6] 10 Hits, 10 sec
[LV 7] 11 Hits, 11 sec
[LV 8] 12 Hits, 12 sec
[LV 9] 13 Hits, 13 sec
[LV 10] 14 Hits, 14 sec

Fire Bolt
Descripción

Required For: Fire Ball (L4), Endow Blaze (L1 Sage)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.

Lightning Bolt
Descripción

Required For: Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Endow Tornado (L1 Sage)
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.

Thunder Storm
Descripción

Required For: Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
Max Level: 10
Type: Offensive
SP Cost: 24 + 5*SkillLV
Target: cell
Range: 9 cells
Cast Time: 1*SkillLV sec
Cool Down: 2 sec
Duration: 0.2*SkillLV sec
Effect: Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
[LV 1] 1 Bolt
[LV 2] 2 Bolts
[LV 3] 3 Bolts
[LV 4] 4 Bolts
[LV 5] 5 Bolts
[LV 6] 6 Bolts
[LV 7] 7 Bolts
[LV 8] 8 Bolts
[LV 9] 9 Bolts
[LV 10] 10 Bolts

Divine Protection Pasivo
Requisitos Target
Cure (lvl 1) -
Descripción
Aumenta la defensa contra monstruos de tipo Dark y Undead
Level Efecto SP
1 Def +3 -
2 Def +6 -
3 Def +9 -
4 Def +12 -
5 Def +15 -
6 Def +18 -
7 Def +21 -
8 Def +24 -
9 Def +27 -
10 Def +30 -
Demon Bane Pasivo
Requisitos Target
Divine Protection (lvl 3) -
Descripción
Aumenta el ataque contra monstruos de tipo Dark y Undead
Level Efecto SP
1 ATK +3 -
2 ATK +6 -
3 ATK +9 -
4 ATK +12 -
5 ATK +15 -
6 ATK +18 -
7 ATK +21 -
8 ATK +24 -
9 ATK +27 -
10 ATK +30 -
Ruwach Activo
Requisitos Target
Basic Skill (lvl 9) -
Descripción
Revela enemigos ocultos y Thieves con Hide. Realiza ataques sagrados con un daño del 145% mATK
Level Efecto SP
1 Ruwach 10
Pneuma Activo
Requisitos Target
Warp Portal (lvl 4) Area 3x3 Celdas
Descripción
Defende un área de ataques de rango durante un periodo de tiempo
Level Efecto SP
1 Pneuma 10
Teleport Activo
Requisitos Target
Ruwach (lvl 1) -
Descripción
Te teleporta a otra área
Level Efecto SP
1 Te teleportas a un área al azar dentro del mismo mapa 9
2 Te teleporta al punto donde has guardado 9
Warp Portal
Descripción

Required For: Pneuma (L4)
Max Level: 4
Type: Active
SP Cost: 38 - 3*SkillLV
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: Time of Casting motion
Duration: 5 + 5*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

[LV 1] Warp to the Save Point.
[LV 2] Enable to Use 1 Memo point.
[LV 3] Enable to Use 2 Memo points.
[LV 4] Enable to Use 3 Memo points.

Heal Activo
Requisitos Target
Basic Skill (lvl 9) 1 Aliado
Descripción
Recupera HP
Level Efecto SP
1 Recupera HP (Depende de la INT) 13
2 Recupera HP (Depende de la INT) 16
3 Recupera HP (Depende de la INT) 19
4 Recupera HP (Depende de la INT) 22
5 Recupera HP (Depende de la INT) 25
6 Recupera HP (Depende de la INT) 28
7 Recupera HP (Depende de la INT) 31
8 Recupera HP (Depende de la INT) 34
9 Recupera HP (Depende de la INT) 37
10 Recupera HP (Depende de la INT) 40
Increase AGI
Descripción

Required For: Decrease AGI (L1)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*SkillLV
HP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI.
This skill consumes some HP along with the SP cost.

[LV 1] + 3 AGI
[LV 2] + 4 AGI
[LV 3] + 5 AGI
[LV 4] + 6 AGI
[LV 5] + 7 AGI
[LV 6] + 8 AGI
[LV 7] + 9 AGI
[LV 8] + 10 AGI
[LV 9] + 11 AGI
[LV 10] + 12 AGI
KRO Name: Increase Agility

Decrease AGI
Descripción

Max Level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase AGI, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.

[LV 1] -3 AGI
[LV 2] -4 AGI
[LV 3] -5 AGI
[LV 4] -6 AGI
[LV 5] -7 AGI
[LV 6] -8 AGI
[LV 7] -9 AGI
[LV 8] -10 AGI
[LV 9] -11 AGI
[LV 10] -12 AGI
KRO Name: Decrease Agility

Aqua Benedicta
Descripción

Required For: Aspersio (Priest)
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.

Signum Crucis Activo
Requisitos Target
Demon Bane (lvl 3) Enemigo
Descripción
Baja la defensa a monstruos de tipo Demon y Undead
Level Efecto SP
1 Dura hasta que el monstruo muere 35
Angelus Activo
Requisitos Target
Divine Protection (lvl 3) Party
Descripción
Sube la defensa de la party basada en su VIT
Level Efecto SP
1 105% DEF durante 30 segundos 23
2 110% DEF durante 60 segundos 26
3 115% DEF durante 90 segundos 29
4 120% DEF durante 120 segundos 32
5 125% DEF durante 150 segundos 35
6 130% DEF durante 180 segundos 38
7 135% DEF durante 210 segundos 41
8 140% DEF durante 240 segundos 44
9 145% DEF durante 270 segundos 47
10 150% DEF durante 300 segundos 50
Blessing Activo
Requisitos Target
Divine Protection (lvl 3) 1 Aliado
Descripción
Aumenta INT, DEX y STR de un personaje durante un tiempo y cura Curse. Si lo usas contra un Undead, puedes en estado Curse.
Level Efecto SP
1 INT, DEX y STR +1 durante 40 segundos 28
2 INT, DEX y STR +2 durante 60 segundos 32
3 INT, DEX y STR +3 durante 80 segundos 36
4 INT, DEX y STR +4 durante 100 segundos 40
5 INT, DEX y STR +5 durante 120 segundos 44
6 INT, DEX y STR +6 durante 140 segundos 48
7 INT, DEX y STR +7 durante 160 segundos 52
8 INT, DEX y STR +8 durante 180 segundos 56
9 INT, DEX y STR +9 durante 200 segundos 60
10 INT, DEX y STR +10 durante 220 segundos 64
Cure Activo
Requisitos Target
Heal (lvl 2) 1 Aliado
Descripción
Usado en un jugador cura Silence, Chaos, and Blindness. Causa Chaos al usarlo contra Undead.
Level Efecto SP
1 Cure 15
Enlarge Weight Limit Pasivo
Descripción Target
Permanently increase the character`s maximum Weight Limit.
Max. lvl: 10
-
Nivel Aumento de límite de peso
1 +200
2 +400
3 +600
4 +800
5 +1000
6 +1200
7 +1400
8 +1600
9 +1800
10 +2000
Discount Pasivo
Descripción Target
[Requisitos] Enlarge Weight Limit Lv.3

Enables character to purchase items from NPC shops at lower prices. This skill's level affects the amount of discounted zeny.
Max. lvl: 10
-
Nivel % Descuento
1 7%
2 9%
3 11%
4 13%
5 15%
6 17%
7 19%
8 21%
9 23%
10 24%
Overcharge Pasivo
Descripción Target
[Requisitos] Discount Lv.3

Overcharge increases the amount of zeny received by the character when items are sold to NPC shops. Normally, characters receive 50% of an item`s NPC sale price when an item is sold to an NPC shop, but characters that have learned Overcharge can receive more zeny from sales to NPC shops.
Max. lvl: 10
-
Nivel % Descuento
1 7%
2 9%
3 11%
4 13%
5 15%
6 17%
7 19%
8 21%
9 23%
10 24%
Pushcart Pasivo
Descripción
[Requisitos] Enlarge Weight Limit Lv.5

Enables the character to rent a Pushcart from most Kafra Employees. Pushcarts have an 8000 maximum Weight capacity and have 100 inventory slots. Each piece of equipment occupies 1 inventory slot, and all other items can be grouped into the same inventory slot if they are identical. Characters equipped with Pushcarts have decreased Movement Speed which can be recovered by mastering this Pushcart skill.
Max. lvl: 10
Nivel Velocidad de movimiento
1 55%
2 60%
3 65%
4 70%
5 75%
6 80%
7 85%
8 90%
9 95%
10 100%
Item Appraisal Activo
Descripción
Enables the caster to identify unknown items without using Magnifiers. Each cast consumes 10 SP. Max. lvl: 1
Vending Activo
Descripción
[Requisitos] Pushcart Lv.3

Enables Merchant class characters to open shops if they have equipped a Pushcart. Only items inside the Pushcart Inventory can be sold through Vending, and the maximum price for vended items is 10,000,000 zeny. Merchants with Lv.1 Vending can only vend 3 items at once, but increasing this skill`s level will also increase the maximum amount of concurrently vended items. Each cast consumes 30 SP regardless of skill level.
Max. lvl: 10
Nivel Número máximo de items que puedes poner a vender
1 3
2 4
3 5
4 6
5 7
6 8
7 9
8 10
9 11
10 12
Mammonite Activo
Descripción Target
Inflict great damage on an enemy by spending zeny. The amount of zeny consumed by Mammonite is affected by the skill`s level, although Mammonite always consumes 5 SP regardless of skill level..
Max. lvl: 10
Enemigo
Nivel ATK Zeny
1 150% 100
2 200% 200
3 250% 300
4 300% 400
5 350% 500
6 400% 600
7 450% 700
8 500% 800
9 550% 900
10 600% 1000
Owl's Eye Pasivo
Descripción Target
Increases DEX by 1*SkillLV.
Max. lvl: 10
-
Nivel DEX
1 +1 DEX
2 +2 DEX
3 +3 DEX
4 +4 DEX
5 +5 DEX
6 +6 DEX
7 +7 DEX
8 +8 DEX
9 +9 DEX
10 +10 DEX
Vulture's Eye Pasivo
Descripción Target
Aumenta el rango con arco 1 celda por cada level de skill y el HIT 1 por cada SkillLV
Max. lvl: 10
-
Nivel Rango y HIT
1 +1
2 +2
3 +3
4 +4
5 +5
6 +6
7 +7
8 +8
9 +9
10 +10
Improve Concentration Activo
Descripción Target
[Requisitos] Vulture's Eye Lv. 1

Increases DEX and AGI of the casting character by 2% + 1%*SkillLV. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range. Coste de SP: 20 + 5*Skill Lv.
Max. lvl: 10
Player
Nivel Descripción
1 + 3% AGI/DEX
2 + 4% AGI/DEX
3 + 5% AGI/DEX
4 + 6% AGI/DEX
5 + 7% AGI/DEX
6 + 8% AGI/DEX
7 + 9% AGI/DEX
8 + 10% AGI/DEX
9 + 11% AGI/DEX
10 + 12% AGI/DEX
Double Attack Pasivo
Descripción Target
Gives chance to double swing a Dagger class weapon with a chance equal to 5%*SkillLV, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by 1%+2%*SkillLV ATK.
Max. lvl: 10
-
Nivel Probabilidad Daño adicional con katar HIT
1 5% +3% HIT +1
2 10% +5% HIT +2
3 15% +7% HIT +3
4 20% +9% HIT +4
5 25% +11% HIT +5
6 30% +13% HIT +6
7 35% +15% HIT +7
8 40% +17% HIT +8
9 45% +19% HIT +9
10 50% +21% HIT +10
Improve Dodge
Descripción

Max Level: 10
Type: Passive
Effect: Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.

[LV 1] Flee Rate +3 (2nd class Flee Rate +4)
[LV 2] Flee Rate +6 (2nd class Flee Rate +8)
[LV 3] Flee Rate +9 (2nd class Flee Rate +12)
[LV 4] Flee Rate +12 (2nd class Flee Rate +16)
[LV 5] Flee Rate +15 (2nd class Flee Rate +20)
[LV 6] Flee Rate +18 (2nd class Flee Rate +24)
[LV 7] Flee Rate +21 (2nd class Flee Rate +28)
[LV 8] Flee Rate +24 (2nd class Flee Rate +32)
[LV 9] Flee Rate +27 (2nd class Flee Rate +36)
[LV 10] Flee Rate +30 (2nd class Flee Rate +40)
KRO Name: Increase Dodge

Steal
Descripción

Required For: Hiding (L5), Gank (L1 Rogue)
Max Level: 10
Type: Active
SP Cost: 10
Target: 1 Monster
Range: Melee
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.

[LV 1] Success Chance 10%
[LV 2] Success Chance 16%
[LV 3] Success Chance 22%
[LV 4] Success Chance 28%
[LV 5] Success Chance 34%
[LV 6] Success Chance 40%
[LV 7] Success Chance 46%
[LV 8] Success Chance 52%
[LV 9] Success Chance 58%
[LV 10] Success Chance 64%

Hiding
Descripción

Required For: Cloaking (L2 Assassin), Stalk (L1 Rogue), Stealth (L5 Stalker)
Max Level: 10
Type: Active
SP Cost: 10 + see below
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV sec
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed.
Improve Concentration, Ruwach, Detect and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.

[LV 1] 30 Seconds, SP 1 / 5sec
[LV 2] 60 Seconds, SP 1 / 6sec
[LV 3] 90 Seconds, SP 1 / 7sec
[LV 4] 120 Seconds, SP 1 / 8sec
[LV 5] 150 Seconds, SP 1 / 9sec
[LV 6] 180 Seconds, SP 1 / 10sec
[LV 7] 210 Seconds, SP 1 / 11sec
[LV 8] 240 Seconds, SP 1 / 12sec
[LV 9] 270 Seconds, SP 1 / 13sec
[LV 10] 300 Seconds, SP 1 / 14sec

Envenom
Descripción

Required For: Detoxify (L3), Enchant Poison (L1 Assassin), Soul Destroyer (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead and Boss monsters cannot be poisoned.

[LV 1] +15 ATK
[LV 2] +30 ATK
[LV 3] +45 ATK
[LV 4] +60 ATK
[LV 5] +75 ATK
[LV 6] +90 ATK
[LV 7] +105 ATK
[LV 8] +120 ATK
[LV 9] +135 ATK
[LV 10] +150 ATK

Detoxify
Descripción

Required For: Create Deadly Poison (Assassin Cross)
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Player
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures poison status on target.