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Skills de Monk

Iron Fists
Descripción

Required For: Summon Spirit Sphere (L2), Flee (L5), Raging Palm Strike (L7 Champion), Glacier Fist (L5 Champion), Chain Crush Combo (L5 Champion).
Max Level: 10
Type: Passive
Effect: Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
KRO Name: Iron Hand

Spiritual Cadence
Descripción

Required For: Snap (L2)
Max Level: 5
Type: Passive
Effect: Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
(e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT).
Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100.

[LV 1] +4 HP & 2 SP
[LV 2] +8 HP & 4 SP
[LV 3] +12 HP & 6 SP
[LV 4] +16 HP & 8 SP
[LV 5] +20 HP & 10 SP
KRO Name: Spirits Recovery

Summon Spirit Sphere
Descripción

Required For: Flee (L5), Occult Impaction (L5), Spiritual Sphere Absorption (L5), Zen (L5, Champion), Raging Palm Strike (L5 Champion), Glacier Fist (L5 Champion), Chain Crush Combo (L5 Champion).
Max Level: 5
Type: Active
SP Cost: 8
Target: Self
Cast Time: 3 sec
Cool Down: None
Duration: 600 sec
Effect: Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.

KRO Name: Call Spirits

Spiritual Sphere Absorption
Descripción

Required For: Fury, Zen (Champion)
Max Level: 1
Type: Active
SP Cost: 5
Target: Self/Enemy with Shift-Click
Range: 9 cells
Cast Time: 2 sec
Cool Down: None
Duration: Instant
Effect: Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.
KRO Name: Absorb Spirits

Raging Trifecta Blow
Descripción

Required For: Raging Quadruple Blow (L5), Glacier Fist (L5 Champion)
Max Level: 10
Type: Passive
Combo Time: 1.3 sec
Effect: Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Raging Trifecta Blow (and Raging Quadruple Blow) actually counts for damage as a single strike.
This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore even with LV10 Raging Trifecta Blow these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.

[LV 1] 29% Chance for 120% ATK
[LV 2] 28% Chance for 140% ATK
[LV 3] 27% Chance for 160% ATK
[LV 4] 26% Chance for 180% ATK
[LV 5] 25% Chance for 200% ATK
[LV 6] 24% Chance for 220% ATK
[LV 7] 23% Chance for 240% ATK
[LV 8] 22% Chance for 260% ATK
[LV 9] 21% Chance for 280% ATK
[LV 10] 20% Chance for 300% ATK.
KRO Name: Triple Attack

Snap
Descripción

Max Level: 1
Type: Active
SP Cost: 14
Target: Cell
Range: 18 cells
Cast Time: Instant
Cool Down: None, see below
Duration: Instant
Effect: Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere.
If under Fury state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.

KRO Name: Body Relocation
MRO Name: Dash Like A Bullet

Flee
Descripción

Required For: Root (L5), Raging Trifecta Blow (L5)
Type: Passive
Effect: Increases Flee Rate by +1.5 per SkillLV rounded down.
[LV 1] Flee Rate + 1
[LV 2] Flee Rate + 3
[LV 3] Flee Rate + 4
[LV 4] Flee Rate + 6
[LV 5] Flee Rate + 7
[LV 6] Flee Rate + 9
[LV 7] Flee Rate + 10
[LV 8] Flee Rate + 12
[LV 9] Flee Rate + 13
[LV 10] Flee Rate + 15
KRO Name: Dodge


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Throw Spirit Sphere
Descripción

Required For: Asura Strike (L3)
Max Level: 5
Type: Offensive
Range: 9 cells
SP Cost: 10
Target: Enemy
Range: 9 cells
Cast Time: 1 + Number of Spheres thrown sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.

[LV 1] 150% ATK Uses 1 Sphere
[LV 2] 175% ATK Uses 2 Spheres
[LV 3] 200% ATK Uses 3 Spheres
[LV 4] 225% ATK Uses 4 Spheres
[LV 5] 250% ATK Uses 5 Spheres
KRO Name: Finger Offensive

Mental Strength
Descripción

Required For: Snap (L3)
Max Level: 5
Type: Active
SP Cost: 50%
Target: Self
Cast Time: 5 sec (uninterruptible)
Cool Down: None
Duration: 30*SkillLV sec
Effect: Set Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use.
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.

[LV 1] 30 sec
[LV 2] 60 sec
[LV 3] 90 sec
[LV 4] 120 sec
[LV 5] 150 sec
KRO Name: Steel Body

Root
Descripción

Required For: Spiritual Cadence (L2)
Max Level: 5
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 10 + 10*SkillLV sec
Effect: This skill operates like the Knight's Counter Attack, but instead "catches" an attacker, freezing both Monk and target for a few moments.
Certain skills are available for you to attack with depending on Root skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Root's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Root skill then both are free to use their skills (determined by their own Root skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.

[LV 1] None, 0.5 sec catch time
[LV 2] Throw Spirit Sphere, 0.7 sec catch time
[LV 3] Occult Impaction, 0.9 sec catch time
[LV 4] Raging Quadruple Blow, 1.1 sec catch time
[LV 5] Asura Strike (Fury, 4 Spheres needed), 1.3 sec catch time
KRO Name: Blade Stop

Fury
Descripción

Required For: Asura Strike (L3), Zen (L5, Champion)
Max Level: 5
Type: Active
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
[LV 1] +10 Critical Rate
[LV 2] +12.5 Critical Rate
[LV 3] +15 Critical Rate
[LV 4] +17.5 Critical Rate
[LV 5] +20 Critical Rate
KRO Name: Explosion of Spirits/Critical Explosion

Asura Strike
Descripción

Required For: Snap (L3)
Max Level: 5
Type: Offensive
SP Cost: all
Target: Enemy
Range: 2 cells
Cast Time: 4.5 - 0.5*SkillLV sec
Cool Down: 3.5 - 0.5*SkillLV sec
Duration: Instant
Effect: Usable only when Fury is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.
Cancels Fury after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects.
Can be used while catching someone using LV 5 Root or with no Cast Time at the end of a combo attack (Raging Trifecta Blow -> Raging Quadruple Blow -> Raging Thrust -> Asura Strike) but the Fury and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Root/Raging Thrust).
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.

[LV 1] + 400 ATK 4.0s cast, 3.0s Delay
[LV 2] + 550 ATK 3.5s cast, 2.5s Delay
[LV 3] + 700 ATK 3.0s cast, 2.0s Delay
[LV 4] + 850 ATK 2.5s cast, 1.5s Delay
[LV 5] + 1000 ATK 2.0s cast, 1.0sDelay
IRO Name: Guillotine Fist
KRO Name: Extremity Fist

Raging Quadruple Blow
Descripción

Required For: Raging Thrust (L3)
Max Level: 5
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: None
Combo Time: 1.3 sec
Duration: Instant
Effect: Usable only after a Raging Trifecta Blow. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
[LV 1] Does 200% ATK
[LV 2] Does 250% ATK
[LV 3] Does 300% ATK
[LV 4] Does 350% ATK
[LV 5] Does 400% ATK
KRO Name: Chain Combo

Raging Thrust
Descripción

Required For: Mental Strength (L3), Glacier Fist (L3 Champion).
Max Level: 5
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Combo Time: 1.3 sec
Effect: Usable only after a Raging Quadruple Blow. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK.
[LV 1] Does 300% ATK
[LV 2] Does 360% ATK
[LV 3] Does 420% ATK
[LV 4] Does 480% ATK
[LV 5] Does 540% ATK
KRO Name: Combo Finish

Spiritual Bestowment Activa
Descripción SP
Das una spirit sphere a un miembro de tu party. Usa una Spirit Sphere. 40
Cómo conseguirla
Entra en el Monasterio, ve al centro y saluda al viejo que esta dentro, Karven. Sal fuera y busca al npc Training Monk para aprender la skill, lo encontrarás a las 3 en punto de la entrada del templo. Tendras que tener 0 de peso para aprender la skill.
Excruciating Palm Activa
Descripción SP
Atacas a tu enemigo y lo empujas hacia atras haciendo un 300% de daño, si hay mas enemigos alrededor suyo tambien seran empujados 2 celdras hacia atras y les causaras 2 segundos de stun. Cada vez que usas esta skill perderas 10 de HP. 20
Para conseguirla necesitas...
Stem x 20
Shoot x 3
Cómo conseguirla
En el centro del Monk Monastery y habla con el Karven, tienes que tener aprendida la skill Spiritual Bestowment, te pedirá que le lleves x20 stems y x3 shoots, entregaselos y aprenderas la skill.