Database de items: D

Configuración: 1x/1x/1x (Renewal) | Editar

Resultado de la búsqueda: se han encontrado 2775 item(s). Listando 25 items por página.

Item Tipo Peso
Item 1268 Wild Beast Claw [1]
A katar crafted from
the body of a huge
beast, and the wounds
it inflicts are very
difficult to heal.
Has a certain chance
of inflicting fatal
blows to enemies.
Reduces the effect
of Heal, Sanctuary,
Potion Pitcher, and
other recovery items
by 20%; increasing
this weapon's Upgrade
Level to 9 or greater
decreases healing
effects by 40%.
Class : Katar
ATK: 160
Weight : 145
Weapon LV: 4
Required Level : 55
Jobs: Assassin Cross
Arma 145
Item 1270 Drill Katar [1]
A Katar fitted
with spinning drills
instead of blades,
making it ideal for
destroying armor.
HIT +30.
Has a chance of
autocasting
full divest.
Class : Katar
ATK: 110
Weight : 140
Weapon LV: 4
Required Level : 55
Jobs: Assassin Cross
Arma 140
Item 1271 Blood Tears [2]
A Katar that can
attack at longer
ranges with fearsome
power. Has a certain
chance of inflicting
the Bleeding status
to all enemies in a
5*5 cell area. This
range increases to
a 11*11 cell area
if this weapon is
refined to Upgrade
Level 9 or greater.
Class : Katar
ATK: 120
Weight : 170
Weapon LV: 4
Required Level : 55
Jobs: Assassin Cross
Arma 170
Item 1273 Refined Bloody Roar
Rental Items
This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.
Pierces Defense of DemiHuman monster.
Recovery HP +3 each 5 seconds.
Impossible to refine this item.
Class : Katar
Attack : 148
Weight : 0
Weapon Level : 4
Required Level : 1
Applicable Job : Assassin
Arma 0
Item 1274 Refined Unholy Touch
Rental Items
A katar made by a leech, by combining many of the anger and curse left by the dead.
Add a 50% chance of auto casting Curse effect on an enemy.
Impossible to refine this item.
Indestructible.
Class : Katar
Attack : 179
Weight : 0
Property : Shadow
Weapon Level : 4
Required Level : 1
Applicable Job : Assassin
Arma 0
Item 1278 Katar of Piercing Wind [3]
A Katar forged with
the power of stormy
winds. Inflict the Sleep status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Wind
Weapon Level: 3
Required Level : 55 Jobs : Assassin
Arma 120
Item 1281 Glorious Bloody Roar
Physical Attack Strength to Demihuman monsters +70%.
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore physical defense of Demihumans +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : When physically attacking and weapon awakens, increase in attack speed for 3 sec(delay after attacking reduces by 100%).
Class : Katar
Attack : 140
Weight : 0
Weapon Level : 4
Required Level : 80
Job : Assassin
Arma 0
Item 1282 Glorious Jamadhar
Physical Attack Strength to Demihuman monsters +70%.
Critical Attack to Demihuman monsters +20%.
***Additional Weapon Refining Level Option***
+6 Upgrade : Critical Attack to Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : When physically attacking and weapon awakens, increase in attack speed for 3 sec(delay after attacking reduces by 100%).
Class : Katar
Attack : 140
Weight : 0
Weapon Level : 4
Required Level : 80
Job : Assassin
Arma 0
Item 1283 Katar Of Speed
Rental Item
Katar Of Speed.
Increases 25% damage with Sonic Blow skill.
ASPD + 3%.
Class : Katar
Attack : 175
Weight : 0
Weapon Level : 4
Applicable Job : Assassin
Arma 0
Item 1286 Jamadhar
Rental Items
A specially made katar with two blades that move like scissors to reveal a third blade from within.
Increases damage against small, medium, large size monsters by 40%.
Class : Katar
Attack : 200
Weight : 0
Required Level : 1
Applicable Job : Assassin
Arma 0
Item 1287 Durga [1]
A katar that is specially designed for high-speed attack.
Class : Katar
Attack : 190
Weight : 120
Weapon Level : 3
Required Level : 100
Jobs : Guillotine Cross
Arma 120
Item 1288 Bloody Fear
Rental Items
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Class : Katar
Attack : 145
Weight : 0
Weapon Level : 4
Required Level : 1
Applicable Job : Assassin
Arma 0
Item 1307 Windhawk
An axe that summons
winds around its user, giving it unprecedented
attack speed. Increases ATK Speed by 5%.
daly after attacking reduces by 5%
Class : One Handed Axe
Attack Strength: 115
Weight : 150
Weapon Level: 2
Required Level : 14
Jobs: Swordman, Merchant,
and Thief Class

Arma 150
Item 1308 Golden Axe
Not much is known
about the mysterious
Golden Axe...
Arma 300
Item 1360 Two-handed Axe [1]
A two-handed,
double bladed axe.
Class : Axe
Attack Strength: 185
Weight : 250
Weapon Level: 3
Required Level : 30
Jobs: Swordman
and Merchant Classes

(Two-Handed Axe)
Arma 250
Item 1361 Two-handed Axe [2]
A two-handed,
double bladed axe.
Class : Axe
Attack Strength: 185
Weight : 250
Weapon Level: 3
Required Level : 30
Jobs: Swordman
and Merchant Classes

(Two-Handed Axe)
Arma 250
Item 1362 Two-handed Axe
A two-handed,
double bladed axe.
Class : Axe
Attack Strength: 185
Weight : 250
Weapon Level: 3
Required Level : 30
Jobs: Swordman
and Merchant Classes

(Two-Handed Axe)
Arma 250
Item 1363 Bloody Axe
A terrifying axe that
is said to fill the entire battlefield with blood
once it cuts flesh.
Increases Movement
Speed when equipped.
Str + 10
Class : Axe
Attack Strength: 170
Weight : 400
Weapon Level: 4
Required Level : 44
Jobs: Swordman
and Merchant Classes

Arma 400
Item 1370 Doom Slayer
A gigantic and
ridiculously heavy
axe that requires
great strength to
use it properly.
Reduces Attack Speed
by 40%, and doubles
SP consumption of
skills. If base STR
is 95 or greater, this
weapon adds ATK +340,
a 30% chance of inflicting the Stun status and a
low chance of destroying the enemy's armor with
each physical attack.
_
Class : Axe
Attack Strength 10
Weight : 600
Weapon Level: 4
Required Level : 80
Jobs: Swordman and
Merchant Classes

Arma 600
Item 1371 Doom Slayer [1]
A gigantic and
ridiculously heavy
axe that requires
great strength to
use it properly.
Reduces Attack Speed
by 40%, and doubles
SP consumption of
skills. If base STR
is 95 or greater, this
weapon adds ATK +340,
a 30% chance of inflicting the Stun status and a
low chance of destroying the enemy's armor with
each physical attack.
_
Class : Axe
Attack Strength 10
Weight : 600
Weapon Level: 4
Required Level : 80
Jobs: Swordman and
Merchant Classes

Arma 600
Item 1373 Refined Bloody Axe
Rental Items
A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh.
Matk + 20%, Attack Speed + 5%.
Impossible to refine this item.
Class : Axe
Attack : 205
Weight : 0
Weapon Level : 4
Required Level : 1
Applicable Job : Swordman Class, Merchant Class
Arma 0
Item 1375 Berdysz [2]

A long bladed
axe that's effective
in melee combat.
Reduces damage from
Mid size monsters by
13% and Large size
monsters by 15%.
Class : Axe
ATK: 200
Weight : 250
Weapon LV: 3
Required Level : 70
Jobs: Transcendent
Swordman and
Merchant Classes

Arma 250
Item 1378 Refined Great Axe
Rental Items
A humongous, double bladed axe.
STR + 5, HIT + 20, Inflict the Stun status on targets by a high chance.
Mammonite damage increased by 20%.
Impossible to refine this item.
Class : Axe
Attack : 215
Weight : 0
Weapon Level : 4
Required Level : 1
Applicable Job : Swordman Class, Merchant Class
Arma 0
Item 1382 Glorious Twohanded Axe
Physical Attack Strength to Demihuman monsters +70%.
Ignore 25% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore physical defense of Demihuman monsters +5%, [Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the upgrade level 14.)
When attacking, has a chance of casting Lv. 1 [Fatal Wound].
+9 Upgrade : When attacking, the chance of casting Lv. 1 [Fatal Wound] +5%
Using [Mammonite] or [High Speed Cart Ram], has a chance of casting Lv. 2 [Fatal Wound]
Class : Twohand Axe
Attack : 220
Weight : 0
Weapon Lv : 4
Required Lv : 80
Job : Swordman Class / Merchant Class
(Glorious Two-Handed Axe)
Arma 0
Item 1385 Bradium Stonehammer
A stone hammer made out of Bradium.
Stun % increases by 5% when using 'Hammer Fall'.
Stun % increases by 2% for every 1 refine level when using 'Hammer Fall'.
Class : Two-Handed Axe
Attack : 210
Weight : 270
Weapon Level : 4
Required Level : 75
Job : Mastersmith
(Bradium Stone Hammer)
Arma 270