Database de items: G

Configuración: 1x/1x/1x (Renewal) | Editar

Resultado de la búsqueda: se han encontrado 2379 item(s). Listando 25 items por página.

Item Tipo Peso
Item 1214 Dagger [3]
Knife used for stabbing.
Class : Dagger
Attack Strength: 73
Weight : 60
Weapon Level: 2
Required Level : 12
Jobs: Novice, Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 60
Item 1215 Dagger
Knife used for stabbing.
Class : Dagger
Attack Strength: 73
Weight : 60
Weapon Level: 2
Required Level : 12
Jobs: Novice, Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 60
Item 1219 Gladius [2]
A strong dagger that
is usually crafted by
traditional artisans.
Class : Dagger
Attack Strength: 105
Weight : 70
Weapon Level: 3
Required Level : 24
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 70
Item 1220 Gladius [3]
A strong dagger that
is usually crafted by
traditional artisans.
Class : Dagger
Attack Strength: 105
Weight : 70
Weapon Level: 3
Required Level : 24
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 70
Item 1221 Gladius
A strong dagger that
is usually crafted by
traditional artisans.
Class : Dagger
Attack Strength: 105
Weight : 70
Weapon Level: 3
Required Level : 24
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 70
Item 1232 Assassin Dagger
A dagger commonly
used by Assassins.
Slightly increases
Attack Speed.
Max SP +15%
Max HP +20%
Class : Dagger
Attack Strength: 140
Weight : 60
Property: Shadow
Weapon Level: 4
Required Level : 36
Jobs : Assassin
Arma 60
Item 1234 Moonlight Dagger
A dagger imbued with
lunar spirit and the power to drain an enemy's soul.
Regain 3 SP
with each attack.
Max SP +10%
Class : Dagger
Attack Strength: 50
Weight : 70
Weapon Level: 4
Required Level : 36
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 70
Item 1237 Grimtooth
A cursed dagger forged
out of monster tooth that is known to cause insanity to whoever may wield it. Reduces all Defenses applied to owner by half.
Decreases all defenses applied to its owner by half.
Dodge rate +10%
Perfect dodge +5
Class : Dagger
Attack Strength: 180
Weight : 80
Property: Neutral
Weapon Level: 4
Required Level : 36
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 80
Item 1241 Cursed Dagger
A dagger possessed by evil and given power by hatred and malice.
Curse an enemy by a low chance.
Class : Dagger ATK: 55
Weight : 40
Weapon Level: 4
Required Level : 85
Jobs : Mage and Soul Linker
Arma 40
Item 1242 Dagger of Counter
A dagger that has a high chance to do critical damage to a target.
Increases critical rate.
Class : Dagger ATK: 75
Weight : 55
Weapon Level: 4
Required Level : 55
Jobs : Mage and Soul Linker
Arma 55
Item 1243 Novice Main-Gauche
An exclusive Main Gauche for new adventurers.
Impossible to refine this item.
Class : Dagger ATK: 45
Weight : 0.1
Weapon Level: 1
Required Level : NA
Jobs : Novice
Arma 0.1
Item 1244 Holy Dagger
A dagger blessed
with holy water that
can be effective in
combat against evil
demonic forces.
Class : Dagger
Damage: 100
Weight : 80
Property: Holy
Weapon level: 4
Requirement: 55
Jobs : Thief Class and Ninja
Arma 80
Item 1247 Kindle Dagger
A dagger that
can be effectively
used to start a fire.
Class : Dagger
Attack Strength: 39
Weight : 60
Property: Fire
Weapon Level: 1
Required Level : N/A
Jobs: All except
Acolyte Class

Arma 60
Item 1248 Obsidian Dagger
An extremely sharp
dagger made from
pure obsidian glass
that shines eerily.
Class : Dagger
Attack Strength: 39
Weight : 60
Property: Earth
Weapon Level: 1
Required Level : N/A
Jobs: All except
Acolyte Class

Arma 60
Item 1249 Fisherman's Dagger
A dagger used by
fishermen to catch
shellfish and oysters
from the ocean.
Class : Dagger
Attack Strength: 39
Weight : 60
Property: Water
Weapon Level: 1
Required Level : N/A
Jobs: All except
Acolyte Class

Arma 60
Item 1257 Katar of Quaking
A Katar sculpted from
earth. Inflict the Blind status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Earth
Weapon Level: 3
Required Level : 55 Jobs : Assassin
Arma 120
Item 1258 Katar of Raging Blaze
A Katar molded
from an inferno.
Inflict the Silence
status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Fire
Weapon Level: 3
Required Level : 55 Jobs : Assassin
(Katar of Raging Blaze)
Arma 120
Item 1259 Katar of Piercing Wind
A Katar forged with
the power of stormy
winds. Inflict the Sleep status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Wind
Weapon Level: 3
Required Level : 55 Jobs : Assassin
Arma 120
Item 1260 Sharpened Legbone of Ghoul
A Katar crafted from
a ghoul's femur that
still radiates a dark,
deathly aura.
Class : Katar
Attack Strength: 150
Weight : 170
Property: Undead
Weapon Level: 3
Required Level : 65 Jobs : Assassin
Arma 170
Item 1276 Katar of Quaking [3]
A Katar sculpted from
earth. Inflict the Blind status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Earth
Weapon Level: 3
Required Level : 55 Jobs : Assassin
Arma 120
Item 1277 Katar of Raging Blaze [3]
A Katar molded
from an inferno.
Inflict the Silence
status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Fire
Weapon Level: 3
Required Level : 55 Jobs : Assassin
(Katar of Raging Blaze)
Arma 120
Item 1278 Katar of Piercing Wind [3]
A Katar forged with
the power of stormy
winds. Inflict the Sleep status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Wind
Weapon Level: 3
Required Level : 55 Jobs : Assassin
Arma 120
Item 1279 Brave Carnage Katar
A particularly modified Katar created for battles against Demihumans. It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.
Str + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength towards Demihuman monsters by 70%.
Ignores Physical Defense from Demihuman monsters by 20%.
Indestructible.
Class : Katar
Attack Strength: 130
Weight : 0
Weapon Level: 3
Required Level : 80
Jobs: Assassin
Arma 0
Item 1280 Valorous Carnage Katar
A particularly modified Katar created for battles against Demihumans. It can be used for terrible crimes if equipped by a Master Assassin.
Str + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength towards Demihuman monsters by 70%.
Increases Critical damage by 20%.
Increases Attack Speed(delay after attacking reduces by 5%)
Indestructible.
Class : Katar
Attack Strength: 130
Weight : 0
Weapon Level: 3
Required Level : 80
Jobs: Assassin
Arma 0
Item 1281 Glorious Bloody Roar
Physical Attack Strength to Demihuman monsters +70%.
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore physical defense of Demihumans +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : When physically attacking and weapon awakens, increase in attack speed for 3 sec(delay after attacking reduces by 100%).
Class : Katar
Attack : 140
Weight : 0
Weapon Level : 4
Required Level : 80
Job : Assassin
Arma 0