Database de items: B

Configuración: 1x/1x/1x (Renewal) | Editar

Resultado de la búsqueda: se han encontrado 2572 item(s). Listando 25 items por página.

Item Tipo Peso
Item 1162 Broad Sword [2]
A sword with a wide, double sided blade.
DEF + 5
Class :
Two-handed Sword
Attack Strength: 140
Weight : 200
Weapon Level: 3
Required Level : 33
Jobs: Swordman Class
Arma 200
Item 1167 Schweizersabel
A two-handed, formal
dress sword imbued
with the Wind property. Automatically casts
Level 3 Lightning Bolt by chance.
DEF +1
Class :
Two-handed Sword
Attack Strength: 160
Weight : 160
Property: Wind
Weapon Level: 4
Required Level : 48
Jobs: Swordman Class
Arma 160
Item 1170 Katzbalger
A sword with
a unique, ''S''
shaped hilt.
Vit + 5 , DEF + 10
Class :
Two-handed Sword
Attack Strength: 175
Weight : 200
Weapon Level: 4
Required Level : 48
Jobs: Swordman Class
Arma 200
Item 1178 Schweizersabel [2]
A two-handed, formal
dress sword imbued
with the Wind property. Automatically casts
Level 3 Lightning Bolt by chance.
DEF +1
Class :
Two-handed Sword
Attack Strength: 160
Weight : 160
Property: Wind
Weapon Level: 4
Required Level : 48
Jobs: Swordman Class
Arma 160
Item 1182 Bloody Eater [2]
A magical sword which releases a dismal black aura.
When dealing physical damage, has a low chance of gaining CRI +100 and ATK +50 for 5 seconds.
Recover 100 HP when killing an enemy.
Class : Two-handed Sword
Attack Strength: 200
Weight : 120
Property: Ghost
Weapon Level: 4
Required Level : 80
Jobs: Transcendent Swordman Class
Arma 120
Item 1183 Brave Assaulter's Katzbalger
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
Str + 2
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monsters by 20%.
Indestructible.
Class : Two-handed Sword
Attack Strength: 200
Weight : 0
Weapon Level: 3
Required Level : 80
Jobs: Swordman Class
Arma 0
Item 1184 Valorous Assaulter's Katzbalger
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
CRI +20
Increases Physical Attack Strength to Demihuman monsters by 55%.
Increases Critical damage by 20%.
Indestructible.
Class : Two-handed Sword
Attack Strength: 200
Weight : 0
Weapon Level: 3
Required Level : 80
Jobs: Swordman Class
Arma 0
Item 1191 Alca Bringer
A reddish wide two-handed sword.
Attack Speed increases by 1 for every 2 upgrade levels.
Class : Two-handed Sword
Attack : 280
Weight : 340
Weapon Level : 3
Required Level : 100
Jobs : Rune Knight
Arma 340
Item 1224 Swordbreaker
A powerful dagger that
is specially constructed to destroy the enemy's weapon by a low chance.
Class : Dagger
Attack Strength: 70
Weight : 100
Weapon Level: 4
Required Level : 36
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 100
Item 1225 Mailbreaker
An incredibly sharp
dagger built to puncture and destroy an enemy's armor by a low chance.
Class : Dagger
Attack Strength: 40
Weight : 100
Weapon Level: 4
Required Level : 36
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 100
Item 1228 Combat Knife
Military combat knife
made for battles against Demihuman monsters.
Increases damage inflicted on and tolerance to Demihuman monsters by 10%, but increases damage received by Demon monsters by 10%.
Pierces Defense of
Demihuman monsters.
Class : Dagger
Attack Strength: 80
Weight : 40
Weapon Level: 4
Required Level : 36
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 40
Item 1231 Bazerald
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
Int + 5 / MATK + 105
Class : Dagger
Attack Strength: 70
Weight : 50
Property: Fire
Weapon Level: 4
Required Level : 36
Jobs: Swordman, Mage, Archer, Merchant,
Thief Classes, Soul Linker, and Ninja

Arma 50
Item 1248 Obsidian Dagger
An extremely sharp
dagger made from
pure obsidian glass
that shines eerily.
Class : Dagger
Attack Strength: 39
Weight : 60
Property: Earth
Weapon Level: 1
Required Level : N/A
Jobs: All except
Acolyte Class

Arma 60
Item 1258 Katar of Raging Blaze
A Katar molded
from an inferno.
Inflict the Silence
status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Fire
Weapon Level: 3
Required Level : 55 Jobs : Assassin
(Katar of Raging Blaze)
Arma 120
Item 1260 Sharpened Legbone of Ghoul
A Katar crafted from
a ghoul's femur that
still radiates a dark,
deathly aura.
Class : Katar
Attack Strength: 150
Weight : 170
Property: Undead
Weapon Level: 3
Required Level : 65 Jobs : Assassin
Arma 170
Item 1265 Bloody Roar
This katar, known for
being effective against humans, is rumored to
give a beastial roar when drenched in blood, hence
its name. Ignores Defense of Demihuman monsters.
Prevents natural HP/SP restoration of its user.
Class : Katar
Attack Strength: 120
Weight : 100
Weapon Level: 4
Required Level : 75
Jobs : Assassin
Arma 100
Item 1268 Wild Beast Claw [1]
A katar crafted from
the body of a huge
beast, and the wounds
it inflicts are very
difficult to heal.
Has a certain chance
of inflicting fatal
blows to enemies.
Reduces the effect
of Heal, Sanctuary,
Potion Pitcher, and
other recovery items
by 20%; increasing
this weapon's Upgrade
Level to 9 or greater
decreases healing
effects by 40%.
Class : Katar
ATK: 160
Weight : 145
Weapon LV: 4
Required Level : 55
Jobs: Assassin Cross
Arma 145
Item 1271 Blood Tears [2]
A Katar that can
attack at longer
ranges with fearsome
power. Has a certain
chance of inflicting
the Bleeding status
to all enemies in a
5*5 cell area. This
range increases to
a 11*11 cell area
if this weapon is
refined to Upgrade
Level 9 or greater.
Class : Katar
ATK: 120
Weight : 170
Weapon LV: 4
Required Level : 55
Jobs: Assassin Cross
Arma 170
Item 1273 Refined Bloody Roar
Rental Items
This katar, known for being effective against humans, is rumored to give a bestial roar when drenched in blood, hence its name.
Pierces Defense of DemiHuman monster.
Recovery HP +3 each 5 seconds.
Impossible to refine this item.
Class : Katar
Attack : 148
Weight : 0
Weapon Level : 4
Required Level : 1
Applicable Job : Assassin
Arma 0
Item 1277 Katar of Raging Blaze [3]
A Katar molded
from an inferno.
Inflict the Silence
status on enemies
by a low chance.
Class : Katar
Attack Strength: 105
Weight : 120
Property: Fire
Weapon Level: 3
Required Level : 55 Jobs : Assassin
(Katar of Raging Blaze)
Arma 120
Item 1279 Brave Carnage Katar
A particularly modified Katar created for battles against Demihumans. It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.
Str + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength towards Demihuman monsters by 70%.
Ignores Physical Defense from Demihuman monsters by 20%.
Indestructible.
Class : Katar
Attack Strength: 130
Weight : 0
Weapon Level: 3
Required Level : 80
Jobs: Assassin
Arma 0
Item 1281 Glorious Bloody Roar
Physical Attack Strength to Demihuman monsters +70%.
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore physical defense of Demihumans +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : When physically attacking and weapon awakens, increase in attack speed for 3 sec(delay after attacking reduces by 100%).
Class : Katar
Attack : 140
Weight : 0
Weapon Level : 4
Required Level : 80
Job : Assassin
Arma 0
Item 1288 Bloody Fear
Rental Items
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Class : Katar
Attack : 145
Weight : 0
Weapon Level : 4
Required Level : 1
Applicable Job : Assassin
Arma 0
Item 1351 Battle Axe [3]
A sturdy two-handed axe useful for defeating many foes.
Class : Axe
Attack Strength: 80
Weight : 150
Weapon Level: 1
Required Level : 3
Jobs: Swordman
and Merchant Classes

Arma 150
Item 1352 Battle Axe [4]
A sturdy, two-handed
axe created for fighting multiple enemies at once.
Class : Axe
Attack Strength: 80
Weight : 150
Weapon Level: 1
Required Level : 3
Jobs: Swordman
and Merchant Classes

Arma 150